Will Roberts
2025 Todo
Things to do to push skills:
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Check Fundamentals
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Mid Level Mechanics
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Advanced Mechanics
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Acting
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Advanced Acting
Body Mechanics Things to keep in mind
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Rusty Animator Source
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Bold Poses
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Spine Overlap
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Arm Overlap
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Hip Weight
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Foot Peel off
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Shape Change
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Settles
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Rhythm
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Momentum
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Simple animation to learn mechanics fast
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Stand up from chair
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Jump forward
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Simple Dance
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Jump and Climb up
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Advanced Mechanics Demo Reels
Add Limitations/Deadlines
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Stand up from chair
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Character stands up from sitting in a chair and settles
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Goal
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Spine overlap
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Weight/Momentum
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Limitations
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120f max - Static camera
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no arms
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Side view is most important
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Deadline
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2 Weeks
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Jump forward
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From a standstill a character takes one jump forward and settles
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Goal
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Spine overlap
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Foot peels offs
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Shape change in body/legs
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Limitations
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120f max - Static camera
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no arms
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Side view is most important
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Deadline
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2 Weeks
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Simple Dance
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Character dancing
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Goal
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Fluid Movement
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With equal energy to the referenced dance
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Limitations
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192f max - Static camera
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1 character
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Avoid complicated dances with a lot of subtle moves
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Deadline
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2 Weeks
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Jump and Climb up
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From a run or standstill - Jump and Climb on a high platform
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Goal
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Character weight and momentum
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Limitations
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192f max - Static camera
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Side view is most important
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Deadline
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3 Weeks
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Advanced Mechanics Demo Reels
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Create your first potential demo reel shot with advanced mechanics
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Shot Ideas
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Olympic Events
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Sports Action
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Game Action
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Limitations
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250f max - Static camera
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1 Character - 1 simple prop
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Avoid Storytelling/Acting
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Deadline
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3 Weeks
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Animations Your demo reel needs to get you hired
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Choose your industry - Games
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*Studios*
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Game Animation reels
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In-Game
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Attack or Movement Cycle
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1 Character
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1 Prop
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Cycle back to a default pose
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1 Static camera
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10 seconds max
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1 month deadline
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Movement Cycles e.g.
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From Cover to Cover
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Crawls
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Traversals
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Climb ups
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Attack Cycles e.g.
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1 Hit Punch
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1 Kick
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3 Hit Combo
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Weapon Attack
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All of them should Cycle
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Emote cycle
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1 Character
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1 Prop
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Cycle back to a default pose
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1 Static camera
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10 seconds max
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1 month deadline
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This can show more character personality than the movement or attack cycles
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it showcases other skills like acting
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can be Laugh, Taunts, Dances, Boredom
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Unique Cycle
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1 Character
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1 Prop
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Cycle back to a default pose
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1 Static camera
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10 seconds max
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1 month deadline
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This is a much more dynamic cycle compared to the typical game cycles
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ideally your character should have 3 or 4 movements that use 3D space
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Those movements should convey the characters unique personality
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Game animations
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Cinematics
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Game Monologues
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1 Character
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1 Prop
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1 unique audio line with emotional change
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10 seconds max
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1 month deadline
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Very similar to feature lip sync's
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Try keep game focused
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e.g. a threatening enemy, an ominous dialogue or a cheeky heroic retort
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Cinematic Takedown
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1 Character (Maybe 2)
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1 Prop
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1 attack dummy (Cube)
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10 seconds max
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1 month deadline
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Dynamic Boss finishing moves
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Combo finisher
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Turning the tables on the enemy
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Ideally pull this off with 1 character attacking a cube
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if you can't find any other option your can add second character with limited animation
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Cinematic Takedown
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1 Character (Maybe 2)
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1 Prop
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1 dynamic moving camera
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10 seconds max
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1 month deadline
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A heroic personality moment that highlights your character or introduces the
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Camera moves dynamiclly like in a film and enhances the character's actions to look amazing
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