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2025 Todo

Things to do to push skills:

  1. Check Fundamentals

  2. Mid Level Mechanics

  3. Advanced Mechanics

  4. Acting

  5. Advanced Acting

Body Mechanics Things to keep in mind

  • Rusty Animator Source

    • Bold Poses

    • Spine Overlap

    • Arm Overlap

    • Hip Weight

    • Foot Peel off

    • Shape Change

    • Settles

    • Rhythm

    • Momentum​​

Simple animation to learn mechanics fast

  1. Stand up from chair

  2. Jump forward

  3. Simple Dance

  4. Jump and Climb up

  5. Advanced Mechanics Demo Reels

Add Limitations/Deadlines

  1. Stand up from chair

    • Character stands up from sitting in a chair and settles​

    • Goal

      • Spine overlap​

      • Weight/Momentum

    • Limitations

      • 120f max - Static camera

      • no arms

      • Side view is most important

    • Deadline

      • 2 Weeks​

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  1. Jump forward

    • From a standstill a character takes one jump forward and settles

    • Goal

      • Spine overlap​

      • Foot peels offs

      • Shape change in body/legs

    • Limitations

      • 120f max - Static camera

      • no arms

      • Side view is most important

    • Deadline

      • 2 Weeks

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  1. Simple Dance

    • Character dancing

    • Goal

      • Fluid Movement

      • With equal energy to the referenced dance

    • Limitations

      • 192f max - Static camera

      • 1 character

      • Avoid complicated dances with a lot of subtle moves

    • Deadline

      • 2 Weeks

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  1. Jump and Climb up

    • From a run or standstill - Jump and Climb on a high platform

    • Goal

      • Character weight and momentum

    • Limitations

      • 192f max - Static camera

      • Side view is most important

    • Deadline

      • 3 Weeks

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  1. Advanced Mechanics Demo Reels

    • Create your first potential demo reel shot with advanced mechanics

    • Shot Ideas

      • Olympic Events

      • Sports Action

      • Game Action

    • Limitations

      • 250f max - Static camera

      • 1 Character - 1 simple prop

      • Avoid Storytelling/Acting

    • Deadline

      • 3 Weeks

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Animations Your demo reel needs to get you hired

  1. Choose your industry - Games

    1. *Studios*​

  2. Game Animation reels

    • In-Game

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    • Attack or Movement Cycle

      • 1 Character​

      • 1 Prop

      • Cycle back to a default pose

      • 1 Static camera

      • 10 seconds max

      • 1 month deadline

      • Movement Cycles e.g.

        • From Cover to Cover

        • Crawls

        • Traversals

        • Climb ups

      • Attack Cycles e.g.

        • 1 Hit Punch​

        • 1 Kick

        • 3 Hit Combo

        • Weapon Attack

      • All of them should Cycle

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    • Emote cycle​​

      • 1 Character​

      • 1 Prop

      • Cycle back to a default pose

      • 1 Static camera

      • 10 seconds max

      • 1 month deadline​​

        • This can show more character personality than the movement or attack cycles

        • it showcases other skills like acting

        • can be Laugh, Taunts, Dances, Boredom

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    • Unique Cycle

      • 1 Character​

      • 1 Prop

      • Cycle back to a default pose

      • 1 Static camera

      • 10 seconds max

      • 1 month deadline​​

        • This is a much more dynamic cycle compared to the typical game cycles​

        • ideally your character should have 3 or 4 movements that use 3D space

        • Those movements should convey the characters unique personality

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  • Game animations

    • Cinematics

      • Game Monologues

        • 1 Character​

        • 1 Prop

        • 1 unique audio line with emotional change

        • 10 seconds max

        • 1 month deadline​​

          • Very similar to feature lip sync's​

          • Try keep game focused

          • e.g. a threatening enemy, an ominous dialogue or a cheeky heroic retort

      • Cinematic Takedown

        • 1 Character​ (Maybe 2)

        • 1 Prop

        • 1 attack dummy (Cube)

        • 10 seconds max

        • 1 month deadline​​

          • Dynamic Boss finishing moves

          • Combo finisher

          • Turning the tables on the enemy

        • Ideally pull this off with 1 character attacking a cube

        • if you can't find any other option your can add second character with limited animation

        • Cinematic Takedown

          • 1 Character​ (Maybe 2)

          • 1 Prop

          • 1 dynamic moving camera

          • 10 seconds max

          • 1 month deadline​​

            • A heroic personality moment that highlights your character or introduces the

            • Camera moves dynamiclly like in a film and enhances the character's actions to look amazing

 

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